Patryk Karwat

My sound adventure began in 2004, when I started playing percussion instruments. After six years, I decided to start experimental music project. These were first attempts to combine more traditional music with newly created sounds. That eventually led me to the art of Sound Design. After some time I was getting more and more fascinated by the idea of connecting sound and picture. Fortunately in 2013 I started working on first projects as music composer, and later as sound effects creator.

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CV

2021

  • Sound Design for Helltaker DLC "Bonus Chapter EX", made and released by vanripper.

2020

  • Sound Design for "TORMENTOR: Official Trailer" made by Madmind Studio

  • Sound Design for "PARANOID - Voices Trailer" made by Madmind Studio

  • Sound Design for "Succubus Prologue", game made and released by Madmind Studio.

  • Sound Design for "Helltaker", game made and released by vanripper.

  • Sound Design for "Arboria" Early Access release, game made by Dreamplant and released by All in! Games.

2019

  • Sound Design and music for "Daystone Episode Three" animation, made by vanripper

  • Sound Design for "We the Revolution", game made by Polyslash and released by Klabater.

2018

  • Sound Design and music for "Daystone Episode Two" animation, made by vanripper

  • Sound Design  for "Paranoid" concept gameplay trailer made by Madmind Studio

  • Audio production for "Paranoid" teasers made by Madmind Studio​

  • Album "Agony Atmospheres" - Ambiences, Sound Design and Mix

  • Sound Design for "Daystone Episode One" animation, made by vanripper

  • Sound Design for "Agony", and "Agony Unrated" game, made by Madmind Studio

2017

  • Soundtrack and Sound Design for "Immortal Planet" game, made by Tomasz Wacławek

2016

  • Start a cooperation with "Madmind Studio" game developer, as Sound Designer

2015​​

  • Soundtrack and Sound Design for „Ronin” game made by Tomasz Wacławek and released by Devolver Digital

 

  • Soundtrack and Sound Design for "Galaxy of Freaks" game made by one2tribe 

 

  • Realization of music track for the Ronin game trailer made by

       Devolver Digital

 

  • Soundtrack and Sound Design for "MootantZ" game made by one2tribe 

 

  • Realization of music track for the StackD game made by VAVEL Studio

 

2014

 

  • Realization of music track for the commercial spot about creative technology

 

  • Soundtrack and Sound Design for „Indie Candy” game  made by Space Dawgs

 

  • Soundtrack and Sound Design for  "Space Survive"  game  made by  

       Space Dawgs

 

  • Soundtrack and Sound Design for „Ronin” game prototype made by

       Tomasz Wacławek

 

2013

 

  • First place in Sound Design forum competition „The Cave”

 

  • Music tracks for the Spacecom game made by Flow Combine and released by 11 Bit Studios

 

  • Soundtrack for „Fantasy Dungeon” game made by Tomasz Wacławek

 

  • QA Specialist in Flying Wild Hog

 

2010

 

  • Founding a solo experimental music project

 

2004

 

  • Getting started with percussion instruments