
Patryk Karwat
My sound adventure began in 2004, when I started playing percussion instruments. After six years, I decided to start experimental music project. These were first attempts to combine more traditional music with newly created sounds. That eventually led me to the art of Sound Design. After some time I was getting more and more fascinated by the idea of connecting sound and picture. Fortunately in 2013 I started working on first projects as music composer, and later as sound effects creator.
CV
2022
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Sound Design and music for "Interregnum Chronicles: False Prophet Official Trailer"
2021
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Sound Design for "Succubus", game made and released by Madmind Studio
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Sound Design for "Arboria" game made by Dreamplant and released by All in! Games
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Sound Design and mix for "Succubus - Story Trailer" made by Madmind Studio
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Sound Design and music for "Interregnum Chronicles: Signal" game made and released by Spacewalkers
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Sound Design and music for "Interregnum Chronicles: Signal" release trailer made by Spacewalkers
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Sound Design for Helltaker DLC "Bonus Chapter EX", made and released by vanripper
2020
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Sound Design for "TORMENTOR: Official Trailer" made by Madmind Studio
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Sound Design for "PARANOID - Voices Trailer" made by Madmind Studio
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Sound Design for "Succubus Prologue", game made and released by Madmind Studio
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Sound Design for "Helltaker", game made and released by vanripper
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Sound Design for "Arboria" Early Access release, game made by Dreamplant and released by All in! Games
2019
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Sound Design and music for "Daystone Episode Three" animation, made by vanripper
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Sound Design for "We the Revolution", game made by Polyslash and released by Klabater
2018
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Sound Design and music for "Daystone Episode Two" animation, made by vanripper
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Sound Design for "Paranoid" concept gameplay trailer made by Madmind Studio
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Audio production for "Paranoid" teasers made by Madmind Studio
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Album "Agony Atmospheres" - Ambiences, Sound Design and Mix
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Sound Design for "Daystone Episode One" animation, made by vanripper
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Sound Design for "Agony", and "Agony Unrated" game, made by Madmind Studio
2017
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Soundtrack and Sound Design for "Immortal Planet" game, made by Tomasz Wacławek
2016
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Start a cooperation with "Madmind Studio" game developer, as Sound Designer
2015
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Soundtrack and Sound Design for „Ronin” game made by Tomasz Wacławek and released by Devolver Digital
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Soundtrack and Sound Design for "Galaxy of Freaks" game made by one2tribe
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Realization of music track for the Ronin game trailer made by
Devolver Digital
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Soundtrack and Sound Design for "MootantZ" game made by one2tribe
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Realization of music track for the StackD game made by VAVEL Studio
2014
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Realization of music track for the commercial spot about creative technology
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Soundtrack and Sound Design for „Indie Candy” game made by Space Dawgs
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Soundtrack and Sound Design for "Space Survive" game made by
Space Dawgs
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Soundtrack and Sound Design for „Ronin” game prototype made by
Tomasz Wacławek
2013
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First place in Sound Design forum competition „The Cave”
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Music tracks for the Spacecom game made by Flow Combine and released by 11 Bit Studios
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Soundtrack for „Fantasy Dungeon” game made by Tomasz Wacławek
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QA Specialist in Flying Wild Hog
2010
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Founding a solo experimental music project
2004
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Getting started with percussion instruments